It's time again for another summer of code. I'll be mentoring for pygame related projects again this year and despite the fact that there seems to be less overall interest I can't wait to start with it. This is mainly due to the fact that less proposals mean higher quality (although that's usually not the case). The few students who expressed interest and submitted a proposal so far, did an excellent on thinking about it and writing it down.
All in all, it will be a tough job on choosing a student for mentoring, but maybe the one or other, who'll be rejected, will work on the project anyways. That would be really nice, especially since there are quite some interesting proposals this year, such as implementing OSC networking support, a well-written and well-designed AI module idea and a solid drawing module redesign approach.
We were lucky with the students of the last year, of which two actually worked on their project, although they were rejected for the GSoC itself and thus were not paid for doing that job. Hopefully we'll see the same engagement in 2010!